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Mob Limiter

The Mob Limiter automatically detects mobs within a particular radius, and removes them depending on the rules set below. This is in place to prevent lag and make it fair for everyone to play on an equal field. ▸Try the following to avoid having your mobs despawning: ➥ Nametagging your mobs ➥ Spacing out your mobs, so they are not in the same radius.

NOTE: The radius is X blocks for each mob. This means to properly space out your mob counts, it needs to be double the radius for the mob.
  • Example: If you want more than 40 villagers, you need the next group of villagers to be 100 blocks away from the other group, allowing for a 50 block radius around both groups individually.

:report: Mob Limiter Rules :report:

All Entities

Max 15 in a radius of 4 blocks

Villagers

Max 40 in a radius of 50 blocks

Pigs, Cows, Chickens, Sheep

Max 10 in a radius of 20 blocks

Sheep

Max 7 in a radius of 50 blocks

Zombies, Skeletons, Spiders, Cave Spiders, Blazes

Max 10 in a radius of 6 blocks

Drowned

Max 5 in a radius of 25 blocks

Creeper

Max 3 in a radius of 50 blocks

Zombified Piglins

Max 3 in a radius of 50 blocks

Phantoms

Max 2 in a radius of 25 blocks

Turtles

Max 10 in a radius of 5 blocks