Mob Limiter
The Mob Limiter automatically detects mobs within a particular radius, and removes them depending on the rules set below. This is in place to prevent lag and make it fair for everyone to play on an equal field. ▸Try the following to avoid having your mobs despawning: ➥ Nametagging your mobs ➥ Spacing out your mobs, so they are not in the same radius.
NOTE: The radius is X blocks for each mob. This means to properly space out your mob counts, it needs to be double the radius for the mob.
- Example: If you want more than 40 villagers, you need the next group of villagers to be 100 blocks away from the other group, allowing for a 50 block radius around both groups individually.
Mob Limiter Rules 
➥ All Entities
Max 15 in a radius of 4 blocks
➥ Villagers
Max 40 in a radius of 50 blocks
➥ Pigs, Cows, Chickens, Sheep
Max 10 in a radius of 20 blocks
➥ Sheep
Max 7 in a radius of 50 blocks
➥ Zombies, Skeletons, Spiders, Cave Spiders, Blazes
Max 10 in a radius of 6 blocks
➥ Drowned
Max 5 in a radius of 25 blocks
➥ Creeper
Max 3 in a radius of 50 blocks
➥ Zombified Piglins
Max 3 in a radius of 50 blocks
➥ Phantoms
Max 2 in a radius of 25 blocks
➥ Turtles
Max 10 in a radius of 5 blocks
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