Mob Limiter The Mob Limiter automatically detects mobs within a particular radius, and removes them depending on the rules set below. This is in place to prevent lag and make it fair for everyone to play on an equal field. ▸Try the following to avoid having your mobs despawning: ➥ Nametagging your mobs ➥ Spacing out your mobs, so they are not in the same radius. NOTE: The radius is X blocks for each mob. This means to properly space out your mob counts, it needs to be double the radius for the mob. Example: If you want more than 40 villagers, you need the next group of villagers to be 100 blocks away from the other group, allowing for a 50 block radius around both groups individually. Mob Limiter Rules ➥ All Entities Max 15 in a radius of 4 blocks ➥ Villagers Max 40 in a radius of 50 blocks ➥ Pigs, Cows, Chickens, Sheep Max 10 in a radius of 20 blocks ➥ Sheep Max 7 in a radius of 50 blocks ➥ Zombies, Skeletons, Spiders, Cave Spiders, Blazes Max 10 in a radius of 6 blocks ➥ Drowned Max 5 in a radius of 25 blocks ➥ Creeper Max 3 in a radius of 50 blocks ➥ Zombified Piglins Max 3 in a radius of 50 blocks ➥ Phantoms Max 2 in a radius of 25 blocks ➥ Turtles Max 10 in a radius of 5 blocks